Session 11 of An Event Apart Chicago 2009 was Dan Rubin‘s discussion of virtual realism and relating web design to product design.
- Input devices are somewhat divorced from the screen (with exception of touch screens)
- Make regular UI design more tactile by relating interface design = product design
Attractive things work better
- because we *think* it’ll be easier to use, it *is*
- users feel welcome, stress is relieved
Find inspiration
- art: we have a pretty good idea of users’ perspective (illusion of depth)
- make things realistic – environment more like the context people are used to
Texture:
- subconsciously associate physical features/feel with a texture
- subtle texture/noise
- creating environment has to benefit the user
- shoot photos
- scan items
- combine/play